Echo Chamber Realms








Echo Chamber Realms
April 2024



Medium:
Interactive installation; puppets, generative dialogue system (GPT-based),  recycled materials, miniature city models, video, and sound


Echo Chamber Realms is a constructed world where puppets conversate without understanding, and viewers enter not as spectators but as social echoes. Three characters—Charlie the boastful dog, Kaka the preening ostrich, and Lucy the timid mouse—move through endless AI-generated conversations. Their dialogues are looping, misaligned, sometimes absurdly poignant—like fragments of a script missing its other half.

The puppets long to connect, yet refuse to expose themselves. They eloquently respond —but without truly listening. The replies match, but never meet. The structure simulates dialogue, yet lacks mutual comprehension. Their words fill the room like breathless monologues—hungry, self-contained, and almost human.

Even when no one watches, the system continues to speak. But the presence of a viewer changes everything: triggering new threads, reframing dynamics, inviting projection. In truth, the AI doesn’t care—but the audience might.

Around them sprawls a city built from domestic materials—frying pans, screws, lint rollers, lipstick—inhabited by tiny figurines and impossible animals. This absurd landscape mirrors the puppets’ psyche: rigid yet surreal, playful yet claustrophobic. But more than a backdrop, it provides context for their speech. Though these creatures seem strange, their conversations trace patterns deeply familiar—echoes of human society in miniature. Power structures collapse into scale games; fantasies of control melt into nonsense.

The work reveals what happens when identity is scripted, recognition is rehearsed, and the need to be seen becomes algorithmic. It is a drama of speech without reciprocity, desire without vulnerability, presence without witness. A mirror stitched from projection, framed by the gentle paradox of play.

It is also a psychological container—a Winnicottian transitional space, made possible and also unsettled by emerging technology. The three puppets are not simply characters; they are transitional objects in motion: absurd yet emotionally legible, available for projection and response. The entire space becomes a zone between inner reality and shared social structures, where private contradictions can be externalized, witnessed, and gently held.

The AI-generated dialogues echo Winnicott’s False Self—a language that appears coherent but feels hollow, a performance that persists even when no one is watching. Within this delicate system, the viewer is offered something rare: a Winnicottian mother’s embrace. Not perfect, but safe—a space to rehearse intimacy, to misfire gently, to re-approach the self.




On the ground, there are items made of wood \ metal and other found objects, creating a miniature cityscape.

Echo Chamber Realms
April 2024





other details of objects.

Echo Chamber Realms
April 2024





When the puppets speak they will move.

Echo Chamber Realms
April 2024





Echo Chamber Realms, 
April 2024





Details of installations

Echo Chamber Realms
April 2024





As the audience enters the gallery, they will see three large puppets chatting. This endless conversation is about how to be a social person.

Echo Chamber Realms
April 2024





Approaching them, the viewer will find a monitor interface through which the viewer can participate in a conversation between the three puppets.

Echo Chamber Realms
April 2024